As hard as it is, I try not to think about what others think of me. I’ve been called an asshole many many times and I never liked it. I don’t think it’s very productive for me to worry about what others think of me, so I try not to. But I do worry, I do think about how I’m perceived. Am I fun to be around? Is my work interesting? Do I look OK?
However, I can honestly tell you,
I do not care at all how I’m remembered after I die.
Just Quist asks: What do you consider the right size and resolution to view your digital work?
Hello Just, thank you for your question.
Some people are sensitive to words, others to music.
Some people like small screens, some people like museum scale projections.
There is no right size for my work. The point of making websites is to create flexible entities that adapt to very different contexts. Different screens, different sizes, different aspect ratios, different social climates. My websites are scalable, they are resolution independent and the compositions adapt themselves to any screen. There is no control. Ideally the works are everywhere, for anyone, at any time.
Much to my surprise, Nintendo gave me a 3DS one day before the official release date. Online strategy experts First selected a number of “digital influencers” and I was lucky to be part of their list.
The 3DS is a handheld gaming device with a 3D screen, and no 3D glasses are needed. I am not much of a gamer… I like Tetris a bit, I used to play it on Nintendo’s first handheld, the Gameboy. I can’t really tell you about the gameplay, I can’t compare it with anything because I never play games, but I’m sure it’s great, it’s Nintendo.
More importantly, this device is a significant step in the evolution of depiction. Cave drawings, fresco’s, oil paintings, black & white photos, moving photos, motion pictures with sound, in full color, 3D, and now full color interactive 3D with sound. There might have been 3D interactivity before, but now it’s ready for the mainstream. They really nailed 3D gaming.
The video game industry is always pushing the limits of representation. Games are becoming more and more immersive. I think this screen is about as far as spatial illusion can go. There will be bigger 3D screens, higher resolution, but that’s about it.
The next step is injecting images directly into our mind. I’m sure someone is working on it right now.
Damn the internet is fast!
The Finger Battle iPhone app was released on the iTunes store 9 days ago.
The bootleg Android version was published 5 days later! Business is not easy…
from the Android app description: Exciting and addictive game for 2 players and one android device.
Tap your region as fast as you can to overgrow your opponent.
Clone of well-known iPhone game.
Needs multitouch-enabled device and at least one friend nearby.
I am happy to announce my new iPhone App: Finger Battle, available in the iTunes store NOW.
The game is very simple: 2 players, tap as fast as you can, the fastest tapper wins.
It was made in collaboration with Dirk van Oosterbosch.
Gloria Maria Gallery is pleased to host the launch of Domain Names 2010 – 2001, a new book by visionary Dutch internet Artist, Rafaël Rozendaal. Published by independent publishing house Automatic Books from Venice, the book shows 60 domain names that the artist has registered over the course of ten years. Each domain name represents a unique artwork, a website that is always there. The domain names are the title of the work, but also their location. Some of the domain names have been sold to collectors, some are still available. This book seals ten years of life and work in one desirable object: Domain Names 2010 – 2001.